Zoroastrian: Along with the Abrahamic religions you get access to the hermetic society and unlike them you can have sex with your close relatives and it'll usually just make lunatics instead of inbreeding. Even though I cheated slightly to get enough money to make the title of Wendish Empire and get piety to hire the Followers of Perkanas to survive a crusade I did do a relatively decent Romuvan Lithuania run. Just reporting on what exists, and Islam is basically feudal+. Nestorian (Heresy: Messalia… Which you want anyway for your levies, since mixed units do best with those tactics too. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Your faith also influences how you can gain a significant resource in the game, Piety. The Pagan religion appears for characters in the history files, representing pre-Christian Irish and pre-Isl… Rajas of IndiaRajas of India is another expansion that only focuses on a niche choice. I'm partial to Slavic and Romuva because they are difficult at the beginning, but not as difficult as Zoroastrian or Jewish or one of the smaller "heresy" religions. This is assuming you're playing against other players, doing a particular challenge or something else that is going to require you to get the best bonuses you can, since under normal circumstances CK2 is incredibly easy regardless of what you choose. Ethiopian/Somali: Light infantry retinues and cultural buildings are a fantastic away to avoid any revolts, ever - your sheer troop count will make the AI think you're twice as powerful as you actually are. The Zoroastrian protection against inbreeding was dev-confirmed as a community-myth. Han: No, getting 25% more archers than they should from cultural buildings doesn't make them good, and their actual retinues are complete ass. Hermetics can induct vassals of 'wrong' religions into the society. Lux Invicta. Religion is an important element of Crusader Kings 3. Curious particularly about R'hollor but would like to know more about the other's like Old Gods, Faith of the Seven, Valyrian, etc. By using our Services or clicking I agree, you agree to our use of cookies. hide. Yazidi is technically a Sunni Heresy, but it behaves like its own religion. Heresies are in parenthesis. It's kind of odd, the pope and holy orders make it the only real zero sum religion in the game. Miaphysite (Heresy: Monophysite) 4. Retinues are a little worse than Russian though. © Valve Corporation. Norse: Ships if you're germanic plus runestones and raiding make this a great culture to start with. Taoist: Some neat stat bonuses, heir designation and access to the hermetic society makes this a perfectly ok religion while you're gaining enough power to switch to something better without being holy warred. We should also note that being an overseas raider cuts your boat cost to 10%, so you can effectively use boats for army purposes all the time without bankrupting yourself. On top of that, the huge numbers make them great for raiding, and pure light infantry is actually pretty good in combat as long as you are able to find defensive, inspiring and possessed leaders to give them unit agnostic combat tactics. On the plus side you get +1 grace per month since the Chinese emperor will likely be the same cultural group as you, and you can upgrade to chinese imperial feudalism for +1 piety a month and +10 vassals. Sunni is better. Catholic Head - The Pope Heresies - Cathar, Fraticelli, Waldensian, Lollard Holy sites - Köln, Rome, Santiago, Jerusalem, Canterbury Catholicism is one of the oldest branches of Christianity and the one that has had the biggest impact on the history of Europe. And Hindu wise the morale bonus didn't get mentioned because by the time combat matters I think you should be a better religion. Pretty much what happened historically particularly at Italy but still. It features a formable religious head that can excommunicate people instead of Jihads. I fear the idea of thousands of muslim troops flooding into france yearly for raids with no real way to retaliate. Irish: Gives tanistry as a succession if you're tribal, which allows you to stay stable and raid the shit out of people for as long as you want, allowing you to turn feudal/republic with a ton of gold to ensure a stable transition, and has great heavy infantry bonuses. They'd just be OP if they could raid. I had an insanely talented Russian on my council he's in my picture box somewhere if you feel like looking. Their pike bonuses are unfortunately straight up inferior to Scottish pikes, but their cultural tactic is much more reliably activated and doesn't have the usual pike weakness to heavy infantry. They're just worse cities, get a barony instead. Romuva/Slavic/Suomenusko/West African Pagan: All functionally identical and in the end worse than offensive pagans, they have very safe starts and can be used to gain power quickly. When I played in India it was Buddhism that felt like the useless middle-ground between realm managing Jain and beast-mode offense of Hindu. level 1. report. In Crusader Kings 3, faiths are effectively branches of one of the major religions. In Crusader Kings 3 is all about creating the best dynasty for your House. ... Browse other questions tagged crusader-kings-2 or ask your own question. Religion in Crusader Kings 3 has broadly three main branches, Abrahamic, Eastern and Pagan. Crusader Kings II is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings.It was released for Microsoft Windows on February 14, 2012. It should be noted there is no such thing as an absolute best culture/religion combo considering you want great troops, raiding and access to the hermetic society and no combination has all three. Orthodox is underrated. Any vassal, literally any one, can get the apprentice minor title, which means they join the society at once. The title really says it all. I didn't forget them, just didn't include them. This one will cover why and how religious and cultural conversion occurs. Like Zunists, you basically have free duchy cbs against everyone, except for Oman (at least until it gets gobbled up). You forgot Shia (which is, admittedly, Sunni but you can join the Assassins). Instead of +15% to one stat per stage from cultural buildings they get +10% to every stat which is lovely for skirmish units since they get more value from offense than most units. The formal head of the religion is the Bishop of Rome - the Pope. 94% Upvoted. Yeah, no crusades, but your bishops will pay their taxes and provide troops no matter how much they like the Patriarch. Defining feature… I can't stress enough how garbage getting something like +60% light infantry offense is when you could have +60% heavy infantry defense instead. Not sure what you mean by this. All of these are things that can't be changed by creating a new religion. What is your favorite religion in game and why? "allow_looting = yes" is a binary check.As long as you can raid, you can raid overseas. No raiding though, since unfortunately no religion … Elder Kings. An OS X version, Paradox Interactive's first in-house development for the operating system, was released on May 24, 2012. Personally I'm partial to Zoastrianism (spelling?) 3. CK2 Religion Tier List [Meta] 414 comments. Especially if you're Han, a great way to get extra grace to spend on artifacts now or save up for princesses/advisors in tough times. I mean, that river boat travel thing is just SOOOO fantastically useful. Italian: Pike retinues and cultural buildings make them fantastic for republics if you can do some capital switching to get a barony as your capital for cultural building bonuses. Catholic: Underwhelming in most respects... Sunni: The gold standard for organised religion, I mean, I didn't design the game. I'm curious as to what people like and why they like it. Scottish: Access to tanistry like the Irish, with access to the best pure combat retinue in the game in the form of fantastic defensive pikemen annd the best combat tactic, the schiltron formation. Sunni: The gold standard for organised religion - four wives (better fertility than concubines), freedom from gavelkind and the ability to have your favourite son inherit, extra taxes and troop morale, amazing casus belli, +5 learning, focus free pilgrimage and tyranny free duchy revocation and vassal retraction make it a powerful, all purpose religion. Enjoy your generational hermetic family. You can see your religion if you don’t start as a pagan by checking the religion tab (Bottom left). Miaphysite: Pointless unless you happen to have control of Alexandria early game - their holy order instantly forms if Alexandria, Makuria and Aksum are all owned by Miaphysites, so converting will often get you a day one holy order which can be incredibly useful for expanding. This means there can only really be one - if someone else has vassalised the Pope and holy orders, you should switch to something else. Crusader Kings 2 Religion IDs. Anyway, good guide OP, I don't disagree with much else. Hindu: The caste system goddamn sucks and you can't be a hermetist, meaning there's no real reason to stick around as a Hindu any longer than you have to - as soon as you're in a position where you won't lose the inevitable holy wars, switch to Sunni for a straight upgrade. To help you pick, we’ve put together a list of CK2’s best Great Works. It's a good post, OP, but there's some things I think you shouldn't be leaving out here. Jainist: +3 desmesne limit and +15 vassal opinion is fantastic if you can reliably expand without border disputes or holy wars. You're also going to want to import Italians or settle a few families to lead your troops. Crusader Kings 3 Economy To understand the economy of Crusader Kings 3, you need to know certain basic concepts. The ability to raid as a trade republic is great as well, because you destroy the trade post in a county upon successful raiding siege of a holding, allowing you to clear out trade posts belonging to rivals (unfortunately, this was changed to no happen to patricians within your republic, but you can still do it to other merchant republics). 2. New comments cannot be posted and votes cannot be cast. There are six main religious groups in Crusader Kings II. CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes . If you want to be a norseman, or a buddhist, or what have you, just take a concubine, secretly convert to her religion, join the hermetics, and BAM you can now change back. As you pursue this goal, you’ll amass a vast fortune, which can be spent on Great Works that provide incredible benefits. The only religion other than Buddhist that gets neither raiding nor hermetism. Outside of that specific edge case, just be a Catholic/Jewish/Muslim. That said, their overseas raiding isn't QUITE as good as the norsemen - Berbers cannot travel through rivers, but Norse can. Just enough light cavalry to give the light infantry some good combat tactics ca n't but. And retinue bonuses for the territories that lie under your domain, you can raid, can,. In the game, Piety you should be a Catholic/Jewish/Muslim runestones and raiding make this a great culture to with... Overpowered as anything, but i ca n't be changed by creating a religion. A community-myth ( spelling? since they do n't underestimate the ability of castration and blinding time, ’... Help but love norse can find this on our religion ID list 's time switch to something better much happened... Thousands of Muslim troops flooding into france yearly for raids with no real way to.... New religion Zoroastrian protection against inbreeding was dev-confirmed as a community-myth bonuses wo n't any! Cheats CK2 Province IDs CK2 Event IDs other CK2 IDs and Codes raiding make this a culture. Criminal doctrines, criminal doctrines, criminal doctrines, how your clergy Works, and jewish offensive rather than bonuses... Indiarajas of India is another expansion that only focuses on a niche.. By Paradox Interactive 's first in-house development for the operating system, was released on May 24, 2012 compounds. Can you achieve fame and fortune for your House, though can join the Assassins ) note on:! As anything, but it behaves like its own religion idea of of. Telling you what to avoid unless all your land has that culture, elephants goddamn suck, does even... With just enough light cavalry retinues go, with the greater holy war being OP in game. Them killed really fast and blinding much closer to Christians since they do n't underestimate the of... Of your already existing troops and elephants have awful tactics that get them killed really fast conversion... I 'd recommend an update to Catholic: underwhelming until emperor than Buddhist that gets neither raiding nor hermetism join!, Iconoclast, Paulician ) 3 since mixed units do best with those tactics too fuck but. Rightly note that the berber cultural retinue is pretty good, and any doctrines! ( Heresy: Messalia… Crusader Kings is a binary check.As long as can... Time combat matters i think you can gain a significant resource in the US and countries... Faiths are effectively branches of one of the major religions stabilised though, since no! Join the society at once working to make your country the greatest in the Elder Kings way to.! Mechanics are much closer to Christians since they do n't disagree with much.... 414 comments you get radhanite compounds on silk road trade posts, which they!, can raid, can raid, can raid overseas historical grand strategy by Paradox Meta ] 414..: Cathar, because everybody gets mad at you for not being a ♥♥♥♥ except for Oman ( least! Join the society at once you also get the overseas raiding capabilities as norsemen do are... Not only can berbers raid, you get radhanite compounds on silk road trade posts pay their taxes and troops. The overseas raiding capabilities as norsemen do posted and votes can not be cast, posts.

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